Hi everyone!
So i finally got to the point where I can start adding my animations and everything into unity however I hit a road block. My models right foot keeps bending strangely. I tried to go back to blender and apply location rotation and scale on both the model and bones. I also recalculated normals and removed doubles. I also tried changing my export settings and even tried ACSII as well (which for some reason always made my model extraaa tiny but otherwise worked). I even went through some of the settings in Unity and I just can't seem to find the answer.....Just doesn't make sense because the animation works wonderfully in blender. Please HELLPP!
do you have double bones for the leg there maybe? is the bone parented on the chain?
The bones are correct. I imagine if it were wrong I would see that same thing happen in blender while animating. I used the meta-rig process so I suppose its; possible something went wrong?
The toes so bend a little but not always or backwards. Jist a basic heel and the roll. I'll have to go over it more in depth when I get home. I'll post if I find anything.
Just some suggestions:
0 - Can you post a mesh/wireframe model of this animation so we can see what is under the skin / clothes?
1 - Have your used a mirror-action to copy the bones from left to right... which could have gone wrong?
2 - What happens when you (save your model and) RE-MODEL the twisted leg all over again from scratch?
3 - What happens when you (save your model and) RE-ANIMATE the twisted leg all over again from scratch?
4 - How does this model show up in other-then-Unity environments?
5 - Has your export file gone corrupt somehow and/or can you check its contents manually?
Here is a link to its internal .blend file syntax and content description::
- http://www.atmind.nl/blender/blender-sdna-256.html