I had a small problem in baking normal maps and am seeking your help :D
am trying to bake this normal map for many days to use for my sword
I used illustrator to draw texture image to use it as the sculptor brush and everything
goes well but just the baking not :(.
I tried with blender and substance painter and i have same results.
i don't know whats wrong
here some screenshots :
1: The high poly mesh
2 : The baked normal map
3 : The normal map with the low poly mesh
so please Guys if you have any idea why that is happening :( or what i did wrong.
thank you CGC & CGC community
Have you been through this course? https://cgcookie.com/course/intro-to-normal-map-modeling-for-games
You can also read this article: https://cgcookie.com/articles/bit-depth-how-compression-affects-normal-maps
thank you so much :D
i will check the both , i hope to find the salutation !!!
Thank you so much :D, I found out what causing the problem.
I had made a subdivision after unwrapping so the marked vertices moved more to the center of the mesh.