[ENDED] BC2-1803 - March 2018 Class Homepage - Creating Stylized Characters with Blender

Kent Trammell

[FINAL, FINAL] CLASS ANNOUNCEMENT #7 (Apr 11, 2018): Thanks to those of you who have responded to the Questionnaire. The feedback is extremely helpful. If you haven't responded yet and you participated in the class - or even if you didn't participate - please fill that out and I will gift you 20 Breath of the Wild screenshots from my Switch.


[FINAL] CLASS ANNOUNCEMENT #6 (Apr 9, 2018): We've reached the end of the homework extension period and this class officially comes to end. What a month! It's been a thrill to see each of you forge your characters, learn new things, share tips with each other, and offer critiques along the way.

This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore and I will unpin it from the forum topics list. I'll pop in occasionally if I see activity but you all are more than welcome to keep working on their characters here if you wish!

UPDATE: Closing post on page 44 and XP has been added to each participating account.


CLASS ANNOUNCEMENT #5 (Mar 28, 2018): Week 4's stream is archived and available via the Past Events button on the Live Event page. Also a reminder that I'm extending the 'deadline' of this month and will be keeping this thread alive through the end of the first week in April. Hopefully that gives you all a bit more time to get your characters done!


CLASS ANNOUNCEMENT #4 (Mar 26, 2018): Week 3, done! Thanks to everyone who submitted by Sunday. I'm quite impressed by the neutralization and retoplogy work I've seen. It's a lot of work and I can see that effort in the WIPs and especially completed submissions.

Week 4 - the final week - dives into adding color to our model, primarily in the form of creating textures. Check out this week's breakdown a little further down in this description and see you tomorrow at the Live Event!


CLASS ANNOUNCEMENT #3 (Mar 19, 2018): Week 2 is accomplished and I'm finally caught up on submissions! Thanks to everyone who submitted by Sunday. We have some impressive character concept sculpts underway. In fact, I have yet to bestow a grade lower than an A this week.

Week 3 continues our 3-week character building production. Specifically we're going to look at pursuing an animation friendly version of our character - both how and why we would do this. See you tomorrow at the Live Event! Don't forget to RSVP.


CLASS ANNOUNCEMENT #2 (Mar 12, 2018): Week 1 is done! Thanks to everyone who submitted by Sunday. It's been a lot of fun seeing your caricature work and concept art choices.

Week 2 begins the 3-week process of building a character based on the concepts we choose. Don't forget to RSVP to the Live Event tomorrow - See you then!


CLASS ANNOUNCEMENT #1 (Mar 5, 2018): Class is in session! Today officially begins the BC2-1803 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin looking for a cool, stylized character design for creating in 3D this month. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS

Welcome to the CGCookie Class: Creating Stylized Characters with Blender! This class is designed to teach you everything you need to know about building stylized 3D characters. If you’re diligent in watching all content and hitting homework deadlines, by the end you will have a modeled and textured stylized character! It’s an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the second "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from March 5th through March 31st

✅WEEK 1: Understanding Character "Stylization" (March 5-11)

Abstract: Stylization is any deviation from realism. Thus it’s a broad spectrum from slight liberty away from reality to extreme abstraction of reality. This week we're going to sift through various examples of stylized characters, noting their qualities, and categorizing a spectrum of stylization.

Goal of the Week: Train your eye and mind to stylize your perception. Practice simplifying and exaggerating reality. Loosen up your sculpting approach (gestural sculpting).

Pre-recorded course to watch: Art of Sculpting: Caricature Chapter

Week 1 Live Event (Already happened and archived!)

Homework:

  • Sculpt a caricature bust [post a screenshot, render, or sketchfab embed]
  • Choose/create concept art for your character. [post an image of your chosen concept art]

✅WEEK 2: Character Development & Sculpture (March 12-18)

Abstract: Story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of its pixels; more than the sum of its brush strokes and polygons; more than its final render.

Goal of the Week: Develop a story for your character; one that can fuel your creative workflow for the rest of the month. Then channel that story into the first stage of sculpting.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Write a background for your character at least 2-3 paragraphs long (200-300 words) [share as a Google Doc if longer with a TL;DR summary at the top]
  • Sculpt your character. [post a screenshot, render, or sketchfab embed]

✅WEEK 3: Production-Friendly Character Models (March 19-25)

Abstract: At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Goal of the Week: Understand the concept of “production-friendly” and practice retopology.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework

  • Do the Robo Orb Retopo Exercise [post link to your submission]
  • If you’re maintaining a static character sculpture, just focus on polishing it to perfection.
  • If you’re retopologizing your character sculpt, retopologize and neutralize it.

✅WEEK 4: Painting Our Characters (March 26-31)

Abstract: Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures.

Goal of the Week: Get comfortable with painting textures.

Pre-recorded courses to watch

Week 4 Live Event (Don't forget to RSVP)

Homework:

See you in March!


This thread is reserved for CG Cookie Citizens that are participating in the "Creating Stylized Characters with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and each other questions and to post homework. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of March to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Paul Harbin(hypester77) replied

    Here's a progress update. Hopefully I can finish up some more sculpting tomorrow and get to substance ... Still pretty rough.  Just didn't want to get too far before running an import check.  Seems okay ... now if I only understood what I am doing! 

  • Jack (jack07) replied

    Nice! You work fast! How are you implementing that model from zbrush for the retopo? Like a sculpt with a wrap modifier?

  • Ryan Brewer(stonewing) replied

    great work jack07 ! That pattern on her coat is really cool!

  • lhumungus replied

    Totally cool!  Love it

  • John Sanderson(procyonlotor) replied

    Nice work!! ditto the cool coat texture.

  • John Sanderson(procyonlotor) replied

    BC2-1803 Homework Submission Week 3


    "I, King, have dealt with the gods for three generations of men, and I know that they dazzle our eyes and flow in and out of one another like eddies on a river, and nothing that is said clearly can be said truly about them. Holy places are dark places. It is life and strength, not knowledge and words, that we get in them."

    He's a real boy now:

    I was not able to retain as much detail as I would have liked, particularly in the back and arms, but am pretty pleased with it overall.  And here is the sketchfab:

    https://sketchfab.com/models/b41f9f9bc69f48779b1d54eae9c1a38f

    I will get to work on painting, though I harbor no delusions that I will finish this week. I will post when he is done though.  Thanks again for a great class everyone.  Wish I had had more time to participate.

  • Jack (jack07) replied

    stonewing lhumungus pprocyonlotor Thank you guys for the kind words! Fun fact: the coat was a happy little accident, I applied that effect by mistake while playing around with materials!

  • Jere Haapaharju(swikni) replied
    Homework submission week 4

    Finally got the painting done. I'm pretty happy with the ending result and so proud of finishing the character. Now few more of characters like this needs to be done to learn the workflow better. This class and the homework has been so great use of time and it's hard to believe I would have got this far without those deadlines.

    I've painted the Ax model some time ago but did it again to see if there has been any improvement.


    Here's some sort of final render of Cuthbert and sketchfab:

     

  • Kent Trammell replied

    WOAH! I'm late seeing this, but wow. You're going all out and I love it mmalhomsi! Just when I think "This looks awesome, it can't get better," you level up again.

    Sorry to hear about your hardware troubles. What's your machine specs and age?

    I can't believe you've done all this without a pen and tablet..This is some of the most capable mouse-oriented sculpting and painting I've seen. Keep going! I gotta see this finished 🙏

  • Kent Trammell replied

    Excellent result, stonewing! There's a lot of fun detail in there. Love the style and execution. 👏

  • Kent Trammell replied

    THIS TURNED OUT BEAUTIFULLY jack07. You forgot to say "Here's Bianca in fully colored AND POSED glory". Bianca has truly come full-circle. You should be very proud of what you've achieved this month 👏👏

    I've thoroughly enjoyed seeing you progress these past 4 weeks. And I'm thrilled to read the way you credit this class experience. Makes me even more excited to do more of them.

  • Kent Trammell replied

    My my, that wireframe is clean and uniform. Perhaps a little on the dense side, but clean nonetheless. 👍

  • Kent Trammell replied

    That quote is gold. Overall your retopo is pretty good with consistent face size, uniformity. There's a bit of jaggedness in wireframe and junctions in less-than-ideal places. But overall a solid retopology. B+ in my book.

    Keep up the good work even beyond this week!

    PS: Did you do the Orb retopo exercise?

  • Kent Trammell replied

    Congrats on finishing swikni! It's a big accomplishment and Cuthbert turned out well. All the hard work has earned you an A 👏

    And you did the axe exercises again - Kudos for that. Looks great too 👍

    Thanks for participating this month. I've enjoyed having you part of the class 🙇🏻‍♂️

  • malhomsi replied

    very good work swikni  it was a pleasure to have with us for this class!

    Cuthbert looks very good ! congratulations !

  • malhomsi replied

    jack07  a lovely piece of art my friend ! it was a joy to have around this month , and ur progress was great ! Bianca rocks ! 

    u have my admiration !


  • malhomsi replied

    thank u amigos ! ur kind words is motivating me to push on ! it a chance to have u here !

    @theluthier  thank u sensei ! i m working with a 4 year old Asus laptop ! a i7 4710HQ cpu 2.5GHz

    GTX 860m Gpu. 



  • Ryan Brewer(stonewing) replied

    Nice texture detail around the eyes and in the hands. This course pushed me too, and I agree it's been pretty awesome! Good work swikni !

  • Ryan Brewer(stonewing) replied

    Pro (Noob) Tip: "Apply" the Decimate modifier before Smart Unwrapping :)

  • silentheart00 replied

    Welllll....... I left for a couple days, and then the area housing my PC decided to flood, so that is super frustrating.  Luckily it was slight, but enough that the carpet is completely soaked.  There's no way I can finish now since I have to find another space for my PC until the whole flooding thing gets sorted.  It was fun while it lasted!