Hello!
I got to the mesh skinning portion of the piero tutorial. Is there an obvious step I'm missing with the feathers? Only the most recent one that I parented to the armature will deform.
The steps I'm following, as in the tutorial, are : select all bones, deform to off. Select desired bones, deform to on. Parent the current feather to the whole armature. Repeat for next feather.
Note below, how the two inner feathers won't move at all. However, they are set up the same way as the one that is moving.
Could someone let me know if they find a solution? Thanks for reading!
@theluthier frikkr @jlampel
After looking through your .blend file, I can see a couple issues:
Ok, the fix was actually pretty simple. You were right about the deform, I just had to re enable it for all bones before manipulating the mesh.
Most of the feathers I hadn't gotten around to - just the three closest to the body!
They are working now, though the tertiary (top) feather layer isn't moving along. I suspect it has something to do with these vertex groups only including the primary and secondary layer. Thanks for the troubleshooting!
Nevermind, changing the vertex groups did nothing. I ended up making a vertex group for the tertiaries. I must not have assigned them correctly, because the tertiaries still refuse to move with the mesh.
Does this look like a problem you have seen? @theluthier