There don't seem to be many courses on it. Is that something that's in the making or are there already really good resources?
To clarify, by texture painting, what I mean is literally drawing in the details of a model in texture paint mode or a different program. I know CG Cookie has a lot of great learning material for modeling in details (particularly in sculpting), and Tim von Rueden did a lot of great work in the drawing department, but what about the discipline that combines the two?
Case in point, something like:
As you can see, I don't think a lot of sculpting went into creating the model for the player character in Pokemon Sun & Moon. Most of the details, such as the facial features, would've been drawn in.
Obviously it's not as impressive on a technical level as a detailed sculpture, but for indie game developers, particularly one-man armies, I think it would be a valuable skill to learn for developing a fast workflow while maintaining a nice, pleasant visual style.
If you sculpted a few characters and applied all the PBR maps for that sexy detail, then you'd have to do that for everything in your game if you want to maintain a consistent style. If you're working alone, you'd be stuck working on it for several years.
I'd be interested in seeing a course about that topic.
Specially if it covered everything including making and using stencil brushes, importance of resolution, optimizing, do's and don't/avoid doing, helpful add-on's (bpainter?), and time saving tips.
Im curious about color blending, detailing techniques and how traditional painting workflows translate into digital workflows with benefits of using symmetry brushing and more.
Two videos that caught my attention on the topic are these;
-Hand painting grave stone
https://www.youtube.com/watch?v=LcCQKuWPhXk
-Modeling and hand painting a water well (not a tutorial but great to watch and learn)
https://www.youtube.com/watch?v=ojU_P3jdeqw
Keep me posted if you find something good on this topic.
It's definitely something i'm interested in learning as well.
Hey John, that's a good suggestion! We've got the exercise on painting an ax, which covers the basics, but a more in-depth course would be cool. I can't make any promises, but I'll put it on our list.
That said, we do have a wealth of courses that touch on texture painting - if you don't want the other PBR maps, then don't paint them. It just makes it easier while the technique is the same!
The Blender and Substance Workflow
We initially intended this course to have a follow-up about hand-painting textures for game application. Maybe I should revisit that, eh? 😊