I missing something about baking animations and can't find an answer anywhere.
So, I have an animation that runs for 110 frames quite slowly due to the mesh density for dynamic painting. Having got the animation working the right way, I want to bake the paint to fix it in position.
But there's a problem.
When running the animation, it takes about twenty minutes and I'm inclined to wander off while it does its thing. Because I can't stop the timeline looping, if happen to miss frame 110 the animation starts again and the cache is overwritten!!
Is there any way to stop the animation at the point of completion or do I just have to sit and watch it, and hope I hit Alt+a on frame 109?
There must be something I'm not getting.
Thanks
stephensamuels I'm trying to understand your situation better: Are you trying to bake dynamic paint into an animated texture?
CC'ing @jlampel here as our resident vfx dude.
Hi Trent. I've got an object that's dynamically painting onto a plane as it travels across. It takes a while because the plane has many subdivisions, even though it's only 110 frames at 24fps. I understand why that's the case - my laptop has to work hard at these animations.
I'm happy with the animation and would like to 'fix' the dynamic paint by baking in order to use the vertex weights to control materials on the plane.
My only problem is that when the timeline reaches frame 110, it flips back to frame 1 and starts the animation again so - I assume - the cache empties and I have to wait for the whole damn thing to process the animation again. I think this is definitely the case becuase when I stop the animation, a message comes up on the cache panel saying there's only one or two frames in the cache.
If the bake is actually saving the animation somewhere - where is it, and how do i load it back again into the animation?
Hope that makes it clearer and thank you for your help.
Stephen
Think i've sorted it, although clearly baking is still a bit of a mystery to me. It makes no appreciable difference to the viewport, it still takes forever to run through an animation whether i've baked it or not so not sure i see the point.
Anyway, thanks for your help KENT!!