Need help modelling the leaf clusters

Need help creating the leaf clusters in the model below

This is the image which I am trying to model.

  • Jonathan Lampel replied

    Here's my favorite way to make stylized trees, courtesy of Polycount: https://simonschreibt.de/gat/airborn-trees/

    I like trees. Of course there are many ways of creating them (e.g. explained here) but the tree of Airborn got my special attention because when i saw it the first time, i thought:

    “Wow, this looks soo fluffy!”

    Source: Airborn

    I asked in their polycount thread how it’s done and the solution is pretty “simple”. KatziImSack replied and here is the picture:

    Source: Airborn

    Another thing i like about trees: you have to care about the leafs, because normally the shading would make their unlit faces pretty dark. So you need some kind of “translucency”. I asked Neox and the answer is worth the

    FOX AWARD

    ‘cause they’re smart like a fox.

    You could use an inverted light vector to lighten up the back faces but that would be too easy. :D

    They modified the normals. This means they used the inner “bubble” object as a base and “projected” the normal orientation of it to the leaf “cloud”. So you don’t get too dark/bright faces in the wrong place but a very nice and soft shadow gradient all over the leafs.

    If you think i didn’t explain it good enough, feel free to read more about this in the polycount wiki. There you also find the mentioned script which makes the copy process possible. And of course this link, which is so awesome i have to post it here: It’s about the shading of gras.

    Warby told me another very nice advantage about this technique: You avoid too many transparent planes being rendered over each other. The big blob mesh in the middle culls most of them so you only need to care about the stuff of the front/sides.

  • Neelam (neelam92) replied

    you pointed me in the right direction, that's the thing I wanted to achieve but I have no idea how they modeled the leaves, for me it just looks like some super advanced thing. The only experience I have in creating trees is using sapling add on. 

  • James Tyler Francis(dilutedego) replied

    In the example they didn't actually model the leaves they are flat planes driven by a texture. They trick the look of depth by arranging the planes on all 3 axis' so that no matter which way you rotate you see leaves. I did a similar thing for a quick model I did for a halloween challenge I did last year. Arguably could have spent a lot more time making it look good, but the cat tails feel like they have volume when they are just planes arranged at different angles.

    https://sketchfab.com/models/b05f40a024fc431b8b12d367bd7f38da

  • Jonathan Lampel replied

    If you're looking to make those from scratch, try following along with the techniques in this course: https://cgcookie.com/course/creating-plants-in-blender