I am opening this topic up because though I can find really good lessons, etc on making an object, green screening, editing, etc. I am not finding topics on things like set design, scaling for the scene shooting. Etc. I have accumulated models for a long term project, and now working on story boarding.... but not finding anything about scaling preparation for scene development.
For example, I have a character that is being animated. But the rough draft calls for far away shot, full body shots, close-ups....so do I need multiple versions for various shots or can one or two be enough? Should I design so that the standard scaling be say 1" = 1' to keep a scaling standard?
These are set and character design questions I am trying to learn....so anyone got suggestions, experience, reference material I can go read, watch etc?
appreciate your input
thanks
most people don't pay a lot of attention to this next idea but it exists none the less...
the default cube in the blender scene is 2 Meters, each major division on the grid is 1 Meter...
so the easiest way to deal with all of that is to work with that...
next easiest option is to set the blender units to Imperial and then it measures in feet and inches...
the meta rig in rigify comes in at a height of nearly 6ft tall, if you ever put that in the scene with the default cube you will get a good idea...
with that said there is nothing other than the standard of how it works to keep you from using whatever scale you would like including as you mentioned 1 inch = 1 foot (an architectural perspective)...
hope this helps...
:D
Thanks... i like to work in imperial so set it to that... i am still learning camera settings so a large scene appears to work better with a miniture set design vs large set design...so I guess in an old system thinking of LOD (level of detail) not quite got that into my head in blender.....
appreciate all the insight in set design and ??? in planning for LOD....
my knowledge of LOD is more toward games than movies though it seems the idea works for both...
I have no idea how to implement them in blender...
the things you mentioned (having different levels of resolution models and such) seem to be worth thinking of, but again I don't know of any tutorials that apply such to movie making or use them in blender...
sorry, I got nothing for you, perhaps someone else will chime in...
Anyone know of a tutorial for creating a short story starting with creating a story board first then moving to the basic scene creations from that and onward?
keep trying to create my own but seem to keep getting frustrated and redoing all the time.. maybe part of the problem is that I need to create a short with a pre-recorded audio script.... so matching that audio to storyboard not something i am finding examples off...
Thanks