Thoughts on Hardops and boxcutter?

I would love to know your thought on these two addons by MX101. I am new to blender(switch from Maya and Zbrush workflow) and also here. After watching videos on these two addon, I think they are pretty convincing and very good for conceptualizing hardsurfaces. 

What do you people think? :)

  • v001 replied

    I'd really like to know more about Hardops and boxcutter. Unfortunately I find the tutorials a little hard to follow with all the buzz words been thrown around. That could solely be my inexperience with Blender.

  • Kaj Suominen(louhikarme) replied

    hardops can be little hard to get into, still wouldn't say i'm totally comfortable with it. but slowly starting to understand how it operates. 

    maybe main thing for me was when realised that it expands blenders built-in things and makes them behind one or two clicks. like c-sharpen, which basically adds bevel modifier, marks the sharp edges and you are done. you then adjust the amount of bevel and have nice rounded corners. However, this doesn't make the normal polymodeling away, if you need to add geometry to get the shape you should do that and not rely on the bevel modifier ot bring the shape. basically it takes away the time consuming parts of assigning sharp edges and manually adjusting the crease amount etc.

    boxcutter is simply awesome. though might require cleaning up after hard booleans(no pun intented). for me personally its sped up my concepting alot.

  • Chetan Ranjan(ranjancnr) replied

    Thanks Kaj for your views on this. 

    I personally think that if I have to go through the sculpting/concepting to retopo/clean then i feel very comfortable instead of the opposite way. Even when I want to model a gun or a car.  

  • Kaj Suominen(louhikarme) replied

    definetly depnds on the project, if it requires organic touches, then its sculpting. though that said, you can combine sculpting and hardops. and then do retopo afterwards if you need clean mesh for a game or animation.
    my marauden mech started with sculpt, then i did retopo, then went with hardops. and in the end i just combined everything and now doing retopo clean up to get lowpoly for texturing. :)