I'd like to make floor pieces that are 6x3, 6x6, etc. Then have the floor boards line up when I put them together in unity. It seems like a manual process of counting slats per foot might work but it seems inefficient. I think there might be a plug-in that allows for uv mapping multiple objects at the same time which might let me overlap the objects, or lastly I could go to the lowest size and build 2x2 and 1x1's and put them together (might be inefficient having all those colliders in Unity). Can anyone recommend the best approach?
The approach I've taken so far is the following:
1. layout all the pieces on one layer
2. join them together
3. apply uv mapping to the joined object which seems to help the scale issue.
4. Then break them apart using <P> loose pieces.
5. Then lay them out right next to each other and manually try to line up the slats.
Better ways?
I think there might be a plug-in that allows for uv mapping multiple objects at the same time which might let me overlap the objects,
There sure is! Texture Atlas in included in Blender by default, and I cover how to use it in this lesson: https://cgcookie.com/lesson/editing-multi-object-uv-sets