Hi, i'm painting the highlights along the edges but am having difficulty with pixelation/blockiness.
The paint only applies to one face and doesn't paint the adjacent face as per the image below:
My tank-panels texture is really cramped i must have missed a step, is it too late to correct this?
Blender 2.80
cheers
Hey ppara8d , good question! It looks like it's rotated a bit in the UV editor. You may have room to scale it up a bit, but I'd also recommend straightening it out so that you'll get those crisp clean lines even if the resolution is lower.