Submission for Challenge

posted to: Challenge

https://vimeo.com/349376062

Mostly straightforward. Reminds me of Rube-Goldberg devices. I probably spent most of the time trying to come up with something interesting :P.  The problems I had were:

  • At times, the character would get stuck and just keep trying to run forward into an obstacle, wall, block, etc. For example, I tried having a pile of blocks fall in the path so he would have to go around, but instead he just kept trying to run through them.
  • Sometimes changes in the Nav Mesh made the character walk slowly (probably when no path existed) and then seem to fail to find a path to the target (even when a path opened up).
  • The floaty jumping makes the character go through some of the meshes, which looks unnatural.

I used SimpleScreenRecorder on Linux, if anybody is wondering what screen capture program I used.

  • Jonathan Gonzalez(jgonzalez) replied

    Looks great! Yeah the floating jumping is due to how it moves the object (the player) across gaps. It just lerps the movement across the gap. Getting a more realistic jump would require some more custom scripting and/or triggers in those areas to enable a custom jump with a custom lerp to adjust the speed and movement across. 

  • Nicholas Yang(nyanginator) replied

    Thanks for taking the time to respond to my questions (I'm sure I'll have more!). I'm looking forward to the later courses.

  • Jonathan Gonzalez(jgonzalez) replied

    Great, I always try to answer any questions posted.