Hey!!
The Deactivation option is so helpful for Rigid Body Simulations. However, does this or a similar option/workflow exist for particles generated with quick explode?
I set damping, friction and stickiness to maximum on all collision objects and still the particles drift down slops and continue to wobble on even ground?
How can I make them stop moving after hitting a collision object or after their energy is down to certain value?
thx in advance and regards