Deactivation for Exploded Particles

posted to: Collisions

Hey!!

The Deactivation option is so helpful for Rigid Body Simulations. However, does this or a similar option/workflow exist for particles generated with quick explode? 

I set damping, friction and stickiness to maximum on all collision objects and still the particles drift down slops and continue to wobble on even ground? 

How can I make them stop moving after hitting a collision object or after their energy is down to certain value? 


thx in advance and regards

  • Jonathan Lampel replied

    Hey, great question! On a collision object, use the Kill Particles option. Then in the particle render settings, make sure dead particles are still displayed. That should do it! As for when they slow down though, I can't find a way to do that.