How to do image texturing in blender 2.8

  • Kent Trammell replied

    Check out any of these for 2.8 texturing guidance:

    However, understand that these were both recorded while 2.8 beta and some aspects of current 2.8 may be different.


  • Cory Petkovsek(tinmanjuggernaut) replied
    1. In the UV Editor, name your image data block (e.g. "Monkey")
    2. In the Properties panel, go to Material
    3. Create one if it doesn't exist. It should say Surface: Principled BSDF
    4. Click the white dot to the right of Base Color, Select Image Texture
    5. Click the image icon to the left of +New, and select your image data block, "Monkey"
    6. Make sure your viewport is in Lookdev or Rendered mode. Eevee/Cycles doesn't matter.


    Later on, you're likely to save your image texture to a file in #1 and/or may reference a file with Open in #5.

    1 love
  • Xelm Snowpaw(xelm) replied

    Thank you :)

  • redturtlez replied

    Thank you!

  • Mima Valdelomar(mimasweets) replied

    Thank you. I hope this gets into the 2.8 tutorial if they ever remake it. :3

  • bennyj795 replied

    thank you very much

  • weeple replied

    worked great, ty