I've finally watched the course to the end and I was hoping that you're going to show us how your modular building workflow will work with the selfmade grid in Unity at the ned. However, I still have some questions.
But perhaps I should first explain what I mean by a mesh, an object or an asset so that there are no misunderstandings afterwards:
Mesh = A net of connected polygons/faces (e.g. a wooden board)
Object = Consists of either one mesh or a group of meshes (e.g. a wooden board with screws )
Asset = Is the final product, can consist of multiple meshes and objects. (e.g. a cupboard)
For my following questions I take one of my assets I'm working on at the moment as an example, which btw is an office cupboard. The office cupboard does have multiple pull-out parts, where each part is seperated as an object and consists of multiple meshes. Those parts should then be interactable by the player in flat games as well as in VR:
1. Do I have to rig or use animations for the parts also if I want them to be interactive in VR?
2. Where should I set the Origin of the main object if I want to use it for modular building and if it also should be a placeable asset in game?
3. Do I actually have to seperate those parts as individual objects or could I join them together as one ?
4. Does already exist a tutorial which covers the modular building workflow you've mentioned at the beginning of this course?
Hey bbango , that's something I'd like to cover in another course! To answer your other questions:
Hope that helps! I love how you're applying these concepts to your own projects. Good luck!
I really do appreciate your help and want to thank you for this!
Parenting is a good idea! That helps keep the hierarchy clear.
Can you already predict when we can expect your high level workflow tutorial(s)?
I plan to show how to set up the grid, which pieces to make to fit the grid, how to problem solve when things don't quite line up, how to optimize the level once everything is in place, etc... For now, I'd recommend posting your WIP to the Community! If you get stuck while making your level, @ mention me and I'll be sure to help out!
Okay, then I'll try this.
So you still don't have a plan when you'll release the tutorial? ^^
At the moment I don't have a game concept or anything like that. For now, I'm just trying to prepare a collection of assets that can be used for all kinds of applications. With these assets I want to build up a portfolio and then I will possibly offer the assets online to have a secondary source of income, while I will then focus on other projects.