I been trying to following along and done everything exactly in the video( although i had the displancement property in the materials tab ) and it just doesnt look good. The displacement isnt as good in the video even with 7 subdivisions on my cube around 98000 vertices. Is it different for 2.79?
I'm not using 2.8, I'm using 2.79 but i used every setting in the video except the multiply node is set to 1 due to the default 0.5 being really anything at all and your 0.2 in the video made hardly any deformation at all.
And with the image (cube at 7 levels of subdivision) you can clearly tell there is a voronoi texture even though the one in the video is a very good water texture. Also I'm not sure this is worth mentioning but changing the scale of the mapping node didn't really scale to well like how the multiply node seemed "less sensitive"
Also this is the progress at around 9:20 in the video.
Unfortunately with the age of Blender in the recording, the values used in the nodes aren't reliable with 2.79 / 2.8. But what the values do to the textures / shader, that's still applicable.
So the biggest issue I see is that the voronoi textures aren't stretched at all. If you look at 5:09 in the video, that's the kind of stretching I'm referring to. Once that's stretched your version should look much more like ocean waves than plain voronoi.
What should they be changed to?
The stretching is the same value in the video. I tried changing it but even with that the texture is still clearly showing voronoi. clearly 98000 verts should be enough so could it be the displacement settings in 2.79? Also to what value should I set the other nodes to, to be close to the video with the newer blender?(not 2.8 new but still)
I downloaded the lesson files and they work somehow so I'm currently attempting to check every value to see what could be different but starting to believe what ever may be different just might be in those files only since their from 2.71 and maybe its a type of local behavior to the files themselves?
ddemonslayer112 I played around with your file and came up with some values that I like. Here's my version of the blend file.