Hey, after baking the ambient occlusion it looked like this:
Even though I put 4px and unchecked the turret from rendering, what am I doing wrong?
Hey, thanks for answering, I did everything in the tutorial, unchecked the meshes that I didn't want to render and everything, here's the file sorry to bother
Okay, I found the problems in the uv and was able to fix it thank you! But for some reason when I try and generate the AO for the turret it all goes black except the turret itself