AO Baking problem

Hello, I have an issue with AO baking, like someone mentioned before. I tried baking the turret separately from the body and the extra mounting gun, but I get this:


As you see, the baking barely even works for the turret. The barrel has a bit of gray in it and the turret only has baked the two small barrels and the front part. The UV unwrapping was done properly and the margin is set to 4px. The render settings (CPU or GPU) did not make a difference. I recalculated normals inside and outside as well. I also checked for any topology problems like double vertices or overlapping faces. The UV image is at 2048x2048 for PC usage.


Should I multiply the AO texture? Should I use a separate AO texture for turret?

I could send the file to anyone who is interested on fixing it. Thanks!

  • Jonathan Lampel replied

    Interesting! My first guess would be inverted normals, but you've already checked for that. I could take a look at the file if you upload it to drobox or pasteall.org.