Texture Mode and Active Object

Not a question but a note. In texture mode only the active object is available. It took me a long-time to work this one out as it is different to UV mapping where you can work on all objects.

Took a few days for this particular lesson as I am new to everything. I had to learn from the ground up before completion. I did not initially find it intuitive but going away to learn about data blocks helped.

For now I have kept the Principled Shader in place and the maps are 2k

I also found that instead of multiply using Burn with a factor of 0.18 gave good results.

Thanks for the tutorial


  • Jonathan Lampel replied

    Nice work, and thanks for the notes! I was hoping that 2.8 would introduce painting on multiple objects, but ah well - maybe in a later update.