Not a question but a note. In texture mode only the active object is available. It took me a long-time to work this one out as it is different to UV mapping where you can work on all objects.
Took a few days for this particular lesson as I am new to everything. I had to learn from the ground up before completion. I did not initially find it intuitive but going away to learn about data blocks helped.
For now I have kept the Principled Shader in place and the maps are 2k
I also found that instead of multiply using Burn with a factor of 0.18 gave good results.
Thanks for the tutorial