Hi Jonathan,
Thank you for this great course.
I encountered my first problem with baking the normals:
As you can see on the Screenshot my decals are very low resolutionI, I don't know whats causing it - you mentioned that the phillips screw details are too tiny to bake but even the bigger decals are not good looking.
Can you help me finding a solution?
And if I want to have the phillips screw details do I have to use the HP model or is there any way to bake it like the rest of the normals?
Thank you in advance and greetings from Germany
Merlin
Uploaded it on Mediafire (.blend + .exr):
http://www.mediafire.com/file/h4pg18xlpt93xue/Sci_Fi_Modular_2.8_.blend/file
http://www.mediafire.com/folder/o7eag71cskc9t/Textures
Thank's for your commitment.
Well I'm stumped. I know for a fact this happened to me before, but I can't find a workaround. In any case it shouldn't be happening, so I'd recommend reporting it as a bug: https://developer.blender.org/ Sorry I couldn't figure this one out!
Hi again,
I'm still working on the normal bake but it seems using "Ray Distance" instead of a cage will solve the problem for me.
I have another question tho, is it correct that I could also bake all objects at once if they are not intersecting each other?
So Face on Face is ok as long as there is no mesh inside another mesh?
Thank's in advance!