How do you put image of Melvin in to camera view?

posted to: Sculpting Melvin

Question up

  • qsxcft90 replied

    It's on the Right side sidebar. You can Press N key. Then you will find an option called Background Images. It can do it.

  • matheussbento replied

    Another way to do it (this is my personal preference and a very useful method to have different Images on different angles) is using image emptys.

    Create a empty Image:

    Scale it:

    In the "propreties" panel go to the "object data" tab and click the open button:

    Now you just select your image and it should appear at your scene:

    The object scaled to match the proportions of the image so it  should just need some position and rotation adjustments.

    From there I use the num pad and press 5 to go toggle orthographic view, 1 to go to front view and 3 to go to right view:

    Remember to keep using Z to go to wireframe and 5 to go back to perspective and have a look around the object.

    Work wonders in edit mode. In sculpt you would probably want to keep using perspective view instead of orthographic.


  • Kent Trammell replied

    Now THAT is a helpful answer.