When i add the Empty my whole array goes crazy, my objects are flipping in random directions and they very in sizes. I tried fixing this by adjusting my scale to 1 but then that changes all my dimensions and ruins the object . Not sure what i can do to fix.
Hi, I am not a member of staff but i have had this difficulty as well. Try doing control A - apply location , scale & possibly rotation if you have scaled, moved the object &/or rotated the object since you created it & before creating array and setting the object offset to your empty.
I am currently using the Blender 2.8 version.
I had the same issue. Here is how i solved the problem.
1-I started with a simple cube, just to keep things simple
2- Selected the cube, entered in edit mode, selected all elements (vertices+edges) with the A-key and displaced them all at once.
( you'll notice while performing the displacement that the origin point remains a the same position, just keep going it is part of the plan)
3- Got back in object mode, created an "empty", and made sure the empty was at the SAME position with the origin point of the cube.
4- Added the "array" modifier to the cube (here was my settings)
6- In addition to the position, I made sure the empty and the cube had the same SCALE (it made the difference for me).
7- I selected the empty and performed a rotation with respect to the z-axis.
I hope my answer will help you. Good luck!
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