Hi Kent, great explanations, but i still confuse to convert this paint node using principled bsdf, how to get similar result using principled bsdf ?
Sorry the question is not clear, i mean adding fresnel in priciped bsdf like this method in paint node, how i can achieve the same results using principled bsdf, i can add image texture but where i can put fresnel node ?
No worries! Thanks for clarifying - I get it now. With the principled BSDF the fresnel component is built in. While this is nice because reflections automatically look more realistic, the negative is that you can't customize the fresnel (as I do in this video).
..where i can put fresnel node ?
To answer your question, you don't need to add it anywhere. It's already part of the principled BSDF.