I experimented a bit with Blender 2.8 and wanted to export fxb which seems not possible at the moment. I tried Colada .dae but it seems the export does not include the Bezier curve objects. Actually, this does seem to kill my wish to work with that feature because I cannot texture it in Substance Painter. Maybe someone found a way to include it or a way to use .fbx file?
Beside that, the tutorial is great and I like to see heavy improvements on 2.8. Many Thanks!
positribe You can't export the raw bezier data (nor modifier data) as far as I know. You have to convert the curve object to a mesh at which point you can export the mesh model to whatever program.
I'm glad that you like the tutorial! Thanks for saying so 🙇🏻♂️