Vector displacement maps are usually baked from a high resolution model onto a low resolution model. It would be hard to capture a vector displacement map with laser scanning because the laser would be blocked by any overhang in the scanned object's surface. The only scanning that I believe could be practically baked to a vector displacement map is photogrammetry, as you could scan the object, then retopologize it, and bake the vector displacement map from the scan to the retopologize mesh.
Thanks for replying, but couldn't you obtain scans from multiple angles and then create a 3d map from the results like using Reality Capture from your last video on using a drone?
Ya know, you might be able to. I'm not very familiar with laser scanning, so I'm not sure how it works, but I suppose that could be a possibility!