Lighting on my reto model inverse...

posted to: UV Consolidation

so everything went smooth until I realized that my reto model has other lighting than the sculpted model. As you can see in the picture, right is my sculpted rock and left is the reto-rock. The lightning is places in the right top corner.  This is only in texture view port. How can I fix this?


  • Kent Trammell replied

    It looks like your mesh normals are inverted; meaning the faces are facing inside instead of outside. Try tabbing into edit mode, selecting all vertices, and hitting CTRL + N. See if that flips your faces the right way and eliminates the weird shading.