How can I erase my stuff like you did? Maybe if you slowed down a bit it would honestly help a shit ton.

posted to: 2D Painting
  • Kent Trammell replied

    Starting at 2:42 I show how to use the "erase alpha" blend mode to erase. I'll consider slowing down - thanks for asking nicely.

  • markuslig replied

    luckely its a recording so you can jump back, i did that a couple of hundred times after going "wtf happened there" lol

    ...its all good, but so fast, i gotta watch it again cuz i dont even remember "erase alpha"

  • Kent Trammell replied
    kkingpersain mmarkuslig You both know you can play all our videos at half speed?
  • Michael Kimber(flutterfox) replied

    Hello @Kent Trammell I don't believe the speed is the main problem, rather I believe your introduction to texturing is like using 400 grit sandpaper to try cut through and remove the problems quickly. I appreciate your tutorials, but I like many others am re-watching the sections due to lack of understanding. I am watching these tutorials at 0.5x speed however, I am finding the audio quite choppy and hard to follow. Thank you for understanding.

  • Kent Trammell replied

    Thanks for the feedback flutterfox. I'm currently in the pre-production phase of re-recording this course for Blender 2.8. It'd be great if you could help me clarify what you mean:

    ...your introduction to texturing is like using 400 grit sandpaper to try cut through and remove the problems quickly

    While I understand the analogy, I would appreciate some help understanding what 200 or 100 grit sandpaper would look like in regards to teaching texturing fundamentals.

  • Michael Kimber(flutterfox) replied

    Sure, I would be happy to assist @Kent Trammell. For example, in Chapter 1 of the UV mapping video, you demonstrated all the algorithms. I found this introduction confusing because I was struggling to visualize a good base mesh. Here’s what I mean… 

    100 Grit Sandpaper:

    • Understanding why we use UV Maps (Data)
    • Understanding what a good UV Map looks like (Origami concept “visualized” through a video or presentation)
    • Understanding how to unwrap (minimizing stretching and seams) + (Selection modes: Edge, Vertex, Face, and Islands) + (How to lay out good UV Maps on 0 – 1 grid)


    200 Grit Sandpaper

    • How to make your own textures
    • Texture painting 2D/3D


    400 Grit Sandpaper

    • Algorithms representing strange and confusing yellow lines everywhere on a 0 – 1 grid.


    This is the texturing basics video goes through the different grains of sandpaper effectively:

    https://www.youtube.com/watch?v=eiDrRa6JvQ0

    Sorry to bother you, I hope this reply makes sense.

  • Michael Kimber(flutterfox) replied

    @Kent Trammell 

    To sum up:

    I could not understand the basics of texturing because no texture was applied all I saw were funny yellow lines in the 0 -1 grid. All the algorithms seemed like 400grit sandpaper to me. I know this is probably a petty problem, I just found the structure of the video confusing. Thus I interpenetrated some of the concepts as 400 grit sandpaper. Thank you, I hope this makes sense. 

  • Kent Trammell replied

    flutterfox These details are very helpful - thank you! Just the kind of insight I was hoping for. 🙇🏻‍♂️