I noticed, when you hid part of the trigger in the cylinder, that it doesn't matter that it intersects it's not going to be a game asset. What's different about game assets that make intersections matter?
Hey Francisco, by that I meant that it's not necessary to delete that face since polycount won't be much of an issue here. If it were for a game asset we would definitely have to delete that face, and slide that inner edge down closer to the circle so that there's as little overlap as possible so that texture space isn't wasted.