Hi,
love the videos so far, very well explained and easy to understand, even the harder courses. Keep it up, it's great fun to learn a new skill this way!
(edit: all the pictures apear compressed/streched, but to see them 'non-streched' just click on them)
1. This is my (very) basic model for the rim, with a non scaled empty assinged as the object offset in the array modifier.
2. When I now increase the count to 30 and rotate the empty for 12 degrees (360 (degrees) / 30 (number of dublicates)) it creates a circle.
3. Now, when I move the empty around, I can (as long as merge and first last is enabled) create a round outer circle, but then the inner faces overlap which creates a few problems later on in the modeling and texturing process.
4. Another way would be to make the inner circle round, but then I have a different problem: The outer circle has a lot of gaps, which I could fill after applying the modifier but it would take ages to fill all of them and I get a lot of triangles.
So what is the best option here? Is there a way to avoid the overlapping faces, but not having to put a lot of time into fixing the mesh? Or am I doing something completely wrong?
Thank you for your time :)
I just realized how to fix the problem. I can move the vertices that create the overlap and just scale the face that is too big along the y-axis. Here is the picture. Compare it to the pictures above and you'll see what I did.