I'm working with forming natural shapes from simple meshes. But I'm finding that when I tweak individual vertices, quads tend to get out of plane. I found the smooth vertex option, which almost does the trick, but not quite. Is there another simple way to get the vertices to align vertical to the normal of the face?
Thank you, Jonathan. It seems the main lesson here for me is that if it seems like there should be some way to do an action, click space and scroll through the options.