Roughness Power of 2

I use 2.79 Principled Shader, Do I still need to increase the SP roughness map to Power of 2 before inputting to the PS?


Thanks

  • Jonathan Lampel replied

    Yep, it'll be that way until 2.8 comes out. 

  • Chuck Shultz(fxswan) replied
    thanks..... other then this is there really any advantage for beginners like me to upgrade to 2.8 when it comes out? I am just getting around to upgrading blends using the principle shader....(PS.. where is there a vid on using Basic color and AO to combine and attach to Principle shader?) Maybe someone could do a paper or ? for us non-professionals....
  • Jonathan Lampel replied
    2.8 is going to be a huge change, so it really all depends on what you're most comfortable with. It'll have a lot of improvements but will also take some time to get used to. As for AO, you don't need to use it with the principled shader, since Cycles is a path tracer. You'd need it in Substance and in game engines like Unity, but it's not required in Blender.
  • Chuck Shultz(fxswan) replied

    thanks..... I noticed in Youtube some people using it with the PS but did not seem to make sense to me.



  • Pavel Mazanik(nekronavt) replied

    @jlampel I don't think, that it's needed for principled shader

    Here is Cycles render without a power of 2:

    And here is Iray in Substance Painter. Seems pretty consistent

    While Cycles with the power of 2 looks far less rough than it should be

  • Jonathan Lampel replied

    Ah you are so right, thanks for the catch! I must have been thinking 2.78. In 2.8 all roughness will behave that way BTW, not just the principled shader. 

  • Adam Janz(copperplate) replied

    In the Principled shader, Non-Color Data with a Power of 2 actually looks identical to Color Data with no Power of 2. So for Principled shader, we can just plug in the roughness map as Non-Color data without anything else? (This seems to be how the Poliigon Material Converter add-on does this.)

  • Jonathan Lampel replied

    That's how I do it!