For reasons I don't quite understand, the direction the ball rig rotates changed halfway through animating, and I haven't found a way to fix it without messing up other parts of the animation (such as the squash & stretch). Is there any way to reverse all selected values in the graph editor at once? Also, what do you think could be the reason for the inverted rotation?
As to what I was editing at the time, I was putting in a new rotation on the ball, only to find when I played the entire animation back that everything but the part I just edited had reversed direction (but not value).
I'm not sure what you mean Jacob.
You can scale around the 2d cursor in the GE. In a similar way to the 3d view.
But it should not just change rotational direction. Unless you are doing something weird that gives you gimbal lock, or if you are rotating the parent 180 degrees by accident (then the same rotation will appear different in world space but by the same in local space)
I figured it out. Somehow, the rotation on the x and z axis' were set to pi.