Sketchfab model either has a super gloss coat or a light white diffuse when uploaded, what happened and how can I fix it?

Hello!

  Not sure where I went wrong, but I need some help. I finished painting the axe texture.  I packed and saved and uploaded it to sketchfab. My model came up with a super glossy clear coat with my textures underneath.  So I decided to mess with nodes a bit, I thought it was the diffuse shader doing something.  I uploaded it again and now it has a faint white diffuse covering the entire model(makes sense since I'm using a diffuse shader).  I noticed the example axe in sketchfab is just the flat textures.  I cannot figure out how to make my model looks like the example and would love some advice. thanks!  I'm working with blender 2.79

:edit:

Ok, after messing with sketchfab some more I found out a way to do no shading in their 3D settings and it seems to get the results I'm looking for.  not sure if it's a permanent solution to my question above, but it seems to work.


thanks!

  • Jonathan Lampel replied

    Hey Chase, sounds like you found the right answer already! Shaders don't transfer between render engines, so whatever you setup in Blender doesn't really have an effect on how the surface appears in Sketchfab. The best solution for this exercise, as you mentioned, is to set the Sketchfab materials to be shadeless.