Why does my Object continue to spin?

I have continued working on this section by elaborating on the number of spinning objects and making them rotate at different speeds.  I am trying to understand why my animation works the way it does.  

My Setup: 2 objects\balls

Ball 1:  81 Frames, 10 frames between each Key Frame

Ball 2: 121 Frames, 15 frames between each Key Frame

Length of animation: 480 Frames Total

My question, why does my animation continue to spin my objects when I have not added anymore frames beyond Frame 121?  I thought that the animation would stop at the last key frame.  Is this the result of applying the Cycles modifier within the Dopesheet? 

Video of animation below:

https://youtu.be/T_SygZfwkQ0

  • Wayne Dixon replied

    Yes it is the 'cycle modifier'.

    This will 'cycle' your animation ad infinitum.

    Check your Graph Editor.





  • grayblack83 replied

    I keep getting the names mixed up.  I meant to say the Graph Editor.  Thank you Wayne for the clarification, I thought the "sound waves" were for visual help when making adjustments within the Graph Editor. 

  • Ridza Kalimanto(ridzamnto) replied

    How do you render it? I can't find a way to render it as a video file and still have the motion path... I'm really lost