Hey Kent-ster, (dialogue north, bro). I keep getting this crazy result when baking the DISP for the skin. Any idea?
I usually see this whenever I have UV islands on top of one another, where the bake tries to place unique pixel data into the same space, resulting in this kind of checkered mess. Can you check to see if that's happening?
If that's not the case, please provide me a download link and I'll take a closer look at your .blend file.
Thanks Kent. Without changing anything, I just hit bake a few more times, and it auto-corrected. Weird! I did do the duplicating of the hands and disabled the shapekey as in the video. I understand the "competing for texel space" phenomena. That made sense, but it wasn't that. My main problem now, one that is prohibiting any further progress on this course is the "gray background" that Bake Displacement from multires produces. I've visited and read just about every forum thread and every google search on this gray background problem, all of which have no solution. I've posted another question about this on the "Painting the Skin" video. Since the head is grey and the background is grey there is zero visible info in the bake-DISP map for PS to even make a proper mask for it. There has to be something there for PS to recognize in order to make a mask. "This" is the very real problem of the gray background. I spent 3 hours of searching and researching in hopes to find a solution. I even saw an entire thread convo with Sergey, and even he couldn't figure out why this is happening. I gave up. The fun of learning has become overwhelmed by the grief of troubleshooting.