Saving your texture - Important ! [Comment]

Hi,

It seems those videos don't explain properly how to save your texture. I have spent like 3 hours painting, saving in both the UV editor and the blender file itself - only to find out, after opening - that it had all gone to waste. I suggest to incorporate the "Saving of Textures" routine into the videos. Anyway, there are a few ways to do it correctly - here is what worked for me:

1) In the UV/Image editor - Create a new Image / UV.

2) Unwrap your model in the 3d view and look for the UVs in the editor.

3) If you do 3d painting like myself- start to draw. Draw a little just to see if the save procedure works for you (it should).

4) In the "UV Editor", save to disk using menu "Image" -> "Save as Image" if you haven't done so already. That will save the initial file to disk.

5) Continue painting a little more.

6) You are now in the 3d view with "Texture Paint" mode. Hit "T" if the "Painting properties" section is hidden (while cursor in the "3d viewport"). A menu will appear on your left.

<So now how to actually save > 

5)  Choose "Slots" tab and choose your UV file from the dropdown under "Canvas Image" (if it's not already there).

6) Once you picked it - hit "Save All Images" button. When you do that - in the UV editor the Asterisk (  * ) will disappear.

THAT IS NOT ENOUGH.

7) Now, save your .blend file (new or override existing - doesn't matter). You are now safe to go :)


This was learned the hard way... 

Good luck on your journey to greatness.

  • Jonathan Lampel replied

    Hey Ido, thanks for the write-up! I'm sure it will help others as they go along. We also cover this information here: 

    https://cgcookie.com/course/understanding-blender-data

    But as of yet it's not part of the learning flow, so there wasn't any reason you would have seen it before watching the texturing course. I'll see what I can do to fix that.

  • Joseph Stout(jdreams) replied

    ty Ido!  Also, Jonathan, thank you for the course.  Your instructions were clear and helpful!

    Joe