Hi Jonathan,
I am following this course and I find it very useful. Thanks.
Now, you know the one thing that I hate is UV mapping. I mean I really hate it. I have so many models sitting in my hard drive just because of this reason.
Can we get the same results (at least closer results) with blender's smart UV project?
You can use it if you really want, but you won't get anywhere near the same quality of results unfortunately. There's no auto-unwrap out there (Blender or otherwise) that works as well as doing things manually. It'd need to:
So if this is just a project for fun then use what you'd like, but if you're planning on using this in a game and need it to look really good while using as little memory as possible, you'll have to go manual. To be totally honest I was listening to music or watching TV while I was unwrapping, since it is quite monotonous.
Thanks for the reply Jonathan, I think I will move to texture baking and texturing then with the auto UVs.
I will share my results so, let's see how bad it will look :D