This should be it's own course and it would be nice if used on some objects made from scratch in front of the viewer.

This is ran through incredibly fast. I have some practice with baking textures and there's helpful advice here but it could be way better. This needs to be longer, more comprehensive, and not so rushed through. Show us how to combine our diffuse textures and these baked ones. This section really throws off the workflow and menthe first section that is to

going to throw people off. Sorry, I'm on a phone right now and writing in this textbox is really hard with how the options keep hiding what I type.

  • Kent Trammell replied

    I use map baking extensively in this course: https://cgcookie.com/course/shading-the-sci-fi-helmet

  • Paul Kepp(shamanik) replied

    Oh, awesome. Thanks, I had been meaning to but never picked up that course.


    The first person gun course has some normal map stuff in it too. I'm still iffy on parts of the workflow though. I will go try the helmet course right now!