OpenGL fps is higher

posted to: Vanilla Ball Bounce

Hi Wayne,

I have a small problem. When I use the OpenGL render option, my animation seems faster (looks like 60 fps to me) and I can't change it to match my animation seen without OpenGL (running at 24 fps). And when I change the fps in the "dimensions" section, the OpenGL render remains unchanged (still at 60 fps). There's any solution to this?

Thank you!

  • Wayne Dixon replied

    I'm not sure what would cause that but maybe check that the "Time Remapping" isn't changing the speed on you.

    It should be Old: 100 and New: 100 by default (no speed change)


    Failing that check if it happens on a brand new file.

    If it doesn't, something is up with the file settings.  A cheap and nasty workaround (if that is the cause) would be to start a fresh file (relink the character) and then append the animation data.

    Hope that helps.