Hi Wayne,
I have a small problem. When I use the OpenGL render option, my animation seems faster (looks like 60 fps to me) and I can't change it to match my animation seen without OpenGL (running at 24 fps). And when I change the fps in the "dimensions" section, the OpenGL render remains unchanged (still at 60 fps). There's any solution to this?
Thank you!
I'm not sure what would cause that but maybe check that the "Time Remapping" isn't changing the speed on you.
It should be Old: 100 and New: 100 by default (no speed change)
Failing that check if it happens on a brand new file.
If it doesn't, something is up with the file settings. A cheap and nasty workaround (if that is the cause) would be to start a fresh file (relink the character) and then append the animation data.
Hope that helps.