Hello :)
I am currently working at retopologizing the body of my character model. I have been looking at retopo references and messing around quite a bit to try and achieve a satisfying result. However, it feels like I am missing some points in my approach. Attached are some screenshots of two separate attempts that I have been experimenting with.
My Notes:
First, I want to nod the work you've done so far illusiverealms. It's looking pretty good overall despite the struggle with topology!
The middle topology is the one I would go with. It's resolution is much more manageable than your second attempt, as I'm sure you found out. But you need to be on your A-game in terms of topology junctions in order to account for the main structures and details. Here's a some topology tips that I recommend:
The main ideas being to maintain all quads and even out face size a bit more. Extra-long rectangles can be cut into more square-ish shapes. Also terminating 3 edges into 1 edge with quad junctions. You'll want to get very familiar with these junctions as you'll use them *all the time* when modeling/retopologizing:
Update: Much better results! :D
Definitely still need to improve my technique for certain areas, but satisfied with the progress compared to the way things were going before.
Much better illusiverealms! While I agree with you that some areas could be improved, overall this is far better than it was previously. Details have concentrated topology resolution and in general, faces are consistently sized; not stretched.
Congratulations!