About the pipeline for mobile game assets

posted to: Rough Sculpting

Hi, I saw a question before that you mentioned this pipeline may be more suitable for AAA game assets. As for creating mobile game assets by 1 or 2 artists, do you have any suggestions about the pipeline?

Thanks!

  • Kent Trammell replied

    The difference between console games and mobile games comes down to poly-counts on models and texture resolutions. Nothing about the create process is that different in terms of sculpting details and quality of texture painting. If your're going for mobile, use less polygons in your final model and scale your textures down smaller.

    But the AAA label is more about the quality of the asset; as in the highest quality. Both console and mobile platforms have AAA quality games.