View Plane not facing the view

Hi, I'm trying to use this technique in the newest Blender version 2.79 on my Windows PC, but I am having trouble with the View Plane option. The custom "Carve" brush flattens the surface, but not directly facing the camera like in the tutorial. It's somehow off by a weird angle. It's kinda like a mixture of the View Plane and the Area Plane. I am not quite sure whether it is a bug (likely not) or if I did miss any important settings. I rewatched the tutorial a couple of times and I made sure all the tweaks are the same, but I can't seem to make it work. Are there maybe some changes of the default values between 2.7 and 2.79? What else could be important, that I might have overlooked? Do I need a certain amount of vertices first, or should dynamic topology take care of that?

  • Kent Trammell replied

    Weird, I've never seen that issue before. Can you post video or .GIF demonstrating the issue (possible bug)?

    I don't believe any changes from 2.7 to 2.79 are to blame. I just used this same feature in 2.79 yesterday. And dyntopo should take care of your vertex count, so that should be a non-issue.

  • Moro .(morosko2) replied

    I just watched your tutorial on how to sculpt a sci-fi helmet, and there you explain your OpenGL lighting setup. I changed it to a single front-facing light like you did and this helped to line up the view correctly. Now it also works for me! Thanks for your help anyways. :)