Weight painting a naked person is easy. I've been searching months and months for a good way to rig clothes.

posted to: Weight Painting

I did a dress after a lot of hard work for practice. But I want a cloak over the body and it's an absolute nightmare and I can't find information anywhere about how to efficiently rig loose clothing that covers the whole body. I've tried transfers, automatic weights and cleaning up, and best option I've found is empty groups and then slowly add everything vertex by pain-staking vertex. I wish there were professionals on here who would walk us through this kind of information as very few people want to make simply naked people for projects or equivalents of Gumby.

Does anyone have any resources they can point me to to have a good work-flow for adding cool clothes of varying types over a body? And not interested in a mask modifier, since I still want the body to be slightly visible. I would use mask in a limited manner but I can't don't want to use it everywhere. Someone please help me.

I've gotten good at weight-painting but the whole aspect of trying to match weights (and the weight transfer tool in new Blender doesn't seem to work as well as in old versions and I hate the idea of switching to a version just because a tool works but I suppose that's an option).

Also, between options like x-mirror and topology mirror, auto-normalize, and using selection to only visible back and forth. It's always 2 steps forward, 3 steps back, it never seems perfect.

  • Kent Trammell replied

    Hi Paul - Do you mean that you want to learn how to rig clothing so it simulated cloth over a rigged character? Or do you want to the clothing to simply stick to the body and inherit the weights of the character rig?

    The reason you don't see many videos about simulated clothing for character rigs is because it's very difficult and at this point, Blender doesn't accomplish the task well. Rumor has it that new cloth sim tools are coming soon, but what we have now is more primitive than robust.

    Perhaps the reason you don't see many vids about rigging cloths to stick to the body of a character is because it's not often a desirable effect. Clothes don't behave that way apart from yoga pants and spandex - especially in the case of a dress, for which you would only want simulation.

    Finally, can you link me to an example on youtube of the effect that you're after? Once I know for sure, maybe I can point you in a direction.

  • Paul Kepp(shamanik) replied

    No, I'm making characters for Unreal so a cloth sim wouldn't work, although Unreal has APEX cloth for simulation. But Im just trying to make the clothes move along with the body and not be penetrated by the body.


    I've seen some people rig bones to clothes and right now I just paint them so the character can move a limb without penetration showing up. Do you know any good resources for rigging clothes? I also need to learn facial rigs and I'm guessing that's done best using shape keys, but I also hear you can connect the shape keys to bones?