it got hard to keep my mesh straight by the time i was at 5 subdivisions. especially the crease brush. it also seemed to work opposite of what was intended, even in the same stroke sometimes. like from concave to convex. suggestions?
Hmm, if it's doing the opposite double check that the brush hasn't been switched from subtract to add. Another possibility of inverted sculpting is if the normals are inverted, which can be fixed by recalculating normals in edit mode.