i have not fully understand it yet.. i've made sure the domino type is active and dynamic with box rigid body collision and did the same thing for my plane (un check dynamic). i set both of the rigid body frictions to 1 so the domino doesnt slide off. and if change the dominos rb collision to mesh it just stays still and twitches... i really need help
i still couldnt get it to work properly. the steps per second is already 60 and i already scaled the meshes up. do things like this has something to do with the computer?
Dear Arfri, when i tried using a plane, I experienced the same problem. After extruding a face of my plane (means after the plane become an object with volume) the problem solved.