the dominos keep falling through the plane

i have not fully understand it yet.. i've made sure the domino type is active and dynamic with box rigid body collision and did the same thing for my plane (un check dynamic). i set both of the rigid body frictions to 1 so the domino doesnt slide off. and if change the dominos rb collision to mesh it just stays still and twitches... i really need help

  • Jonathan Lampel replied

    Hey Afri, try either scaling the whole scene up and pressing Ctrl+A to apply scale (rigid bodies are more stable at larger scales), or increasing the steps per second in the rigid body world settings. 

  • Arfri Wardhono(arfree) replied

    i still couldnt get it to work properly. the steps per second is already 60 and i already scaled the meshes up. do things like this has something to do with the computer?

  • Jonathan Lampel replied

    Hmm, I don't think it would be the computer... perhaps you could upload the file to http://pasteall.org/ and I could look at it? 

    Also, 60 steps per second is the default and not very high. Try something like 120. 

  • gokalpsahin replied

    Dear Arfri, when i tried using a plane, I experienced the same problem. After extruding a face of my plane (means after the plane become  an object with volume) the problem solved.