Objects must share same material

Hello there,

For some reason, even though i followed exactly the steps you showed, at some point i got stuck with only one object being painted.

The rest of them would not respond to texture painting, and it took me a while to find the solution with the help of google and blender communities.
I guess you talked about it at some point but i didn't want to go 3 videos back to find out where i missed something.

So i'll just leave that here :

Objects MUST share the same material if you want your global UV to work on all of them

I guess i just played around with the materials at some point and various objects had a material.001 002 etc 007.

The same logic will apply on Unity 

  • Kent Trammell replied

    Thanks for dropping that here for others to reference moonyeah