Your teaching is very light on the back end of these exercises - ie how to close them off ready for upload. I've done the best i can but have ended up with a black UV map after baking. I've no idea how to get my painted detail onto the object and save it in a way that allows uploading to SketchFab. You can see the various images i have at the bottom. Axe is my working image (all black) Axe.001 etc show the colouring.
Hi Stephen, apologies for the confusion - no baking needed! For your Axe.001 texture, go to Image -> Save As to save it to an image file. Then you can use that image as the base color texture in Sketchfab: https://help.sketchfab.com/hc/en-us/articles/202600873-Materials-and-Textures#textures
Try going to the file menue and going to external data. From there select "automatically pack into .blend".
Thanks Jonathan. Just shows that i don't really understand the relationship between UV maps and textures, and the purpose of baking. Where can i find out more on this? Is there some background information on CGCookie I can have a look at?
Thanks Render Fiend. Not sure I understand how all this works. Need to dig into it a bit more.