Is there any way to change the reference axis from a levogirous system to a dextrogirous?

posted to: Modeling a Wheel
  • grugny replied

    Yeah, sorry about that; sounded kinda pompous. What I meant is that my version of blender somehow has its the axis system set in such a way that the Y axis is 90º clockwise from the X axis (levogirous or left handed system) instead of the other way around, which is the usual way in my field of work and was kinda confusing, but I managed to solve it.

  • grugny replied

    I have another question regarding this asignment. I've managed to model the spokes/rim of the wheel and the tire body using the solidify and mirror modifiers, but I'm trying to build the surface of the tire itself using the array modifier to replicate a plane along the circle path of the tire body (more or less the same thing Jonathan does with his column example), but somehow I end up arraying the whole system itself. I'm a tad lost on why this happens.. I'll keep digging anyhow