Keep geting Keing set failed to insert any keyframes

posted to: Arcing Ball Bounce

I tried several times using the provided file, then i tried following the video, still always get the same message after seting the 2 initial keyframes. Why? Thx

  • Wayne Dixon replied

    "Available" will set keyframes on the channels that already have keys on them.

    If there are no keyframes - Blender will give you an error (because it doesn’t know what it is meant to do)

    Set some keyframes on the channels you are going to use first - and then switch to "Available". 

  • LluĂ­s Donat(llusd) replied

    Same problem here :-( Any solution?

  • Gašper Skrt(gasperskrt) replied

    So I did it exactly as you said and I keep getting that error. I set keyframes on the location, turn on the auto keyframe, clicked available. Then I deleted the Y channel, placed the ball in the frame 1 and 65. But when I try to add with "I" I get the error.

  • Wayne Dixon replied

    Not sure the reason.

    Looks like you're doing it all correct from that description and image.

    (maybe save and reboot, sometimes that fixes weird issues)

  • Sai Sarath(sarathsai) replied

    Turn those 2 highlited options off and it will work.

  • Henning Hartmann(henninghartmann) replied

    I've got the same problem. And no idea how to fix it. So finally I had to set the keyframes manually by changing the position of the rig, that did set an automatic keyframe. Only pressing "I" in the 3D-viewer to get a keyframe didn't work. Maybe it's ab buck in Blender 2.79?

  • Rafael Oseguera(rafaeloseguera) replied

    Thank you :D 

  • Colin Stein(colinstein) replied

    You're doing god's work

  • rostzwiebel replied

    thanks maaaate!!!!

  • anyaladwig76 replied

    Thank you!!