GLSL show only a solid white texture on my low poly object. Normal map is baked and applied. If I switch to multitexture I...

posted to: Baking a Normal Map
GLSL show only a solid white texture on my low poly object. Normal map is baked and applied. If I switch to multitexture I see my normal texture but not in GLSL. As info I'm using a Radeon R7 360 that supports OpenGL. Is there an other option to shade my objects?
  • dragonbyte replied
    Strange, just installed a new version of the radeon software only and restarted my system. After all I rebaked the normal map and saved it in blender as a fake user. My normal map is now shown up.
  • Kent Trammell replied
    Did you save the baked map to your hard drive? Adding the fake user only maintains the connection of that image to the .blend file. If the image isn't saved to the hard drive, fake user has no connection to maintain.
  • dragonbyte replied
    Now I saved my image after I lost my normal map :) thx.